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PostPosted: Thu May 22, 2014 5:18 pm 
BlackCrypt ®
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Joined: Thu Nov 10, 2011 3:29 am
Posts: 44
Location: United Kingdom
Halo In-Game Name: Sceny ®
Xfire Name: Sceny
I've fixed the original HUD ammo meters. There was an issue where 2 bullets disappeared before they should, it's due to incorrect alpha value. Simply download and inject (using hmt) over the original bitmap. If it asks you to update the image size, decline.

Import bitmap here: ui\hud\bitmaps\combined\hud_ammo_meters

http://www.sceny.933industries.com/mods/pics/halo-20130417-132942.png
The image above shows the fix working.

Download

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PostPosted: Wed Jun 25, 2014 11:41 pm 
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Joined: Wed Jun 11, 2014 10:46 pm
Posts: 26
Location: Ireland
Halo In-Game Name: Zetren ®
Xfire Name: zetrenix
Thanks for this.

If you want to check it out, I've added it to my guide here at: http://www.bungie.net/en/Forum/Post?id=3066503.

It's currently a WIP. I still need to add a section on shader patches.

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PostPosted: Thu Jun 26, 2014 8:50 pm 
®ealworld Primary Admin
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Joined: Wed Jan 13, 2010 6:14 pm
Posts: 771
Location: Kent, United Kingdom
Halo In-Game Name: Crypt ®
Xfire Name: no
Steam Name: Black_Crypt
This is cool.

Is / are there tag(s) that I can place in my tags folder so new maps automatically have this feature fixed?

..or does this go straight into the exe?

Mmmm, I think I just asked a dumb question.


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PostPosted: Thu Jun 26, 2014 8:58 pm 
®ealworld Founder Admin Core
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Joined: Sat Apr 25, 2009 12:55 pm
Posts: 5479
Location: Bournemouth. United Kingdom
Halo In-Game Name: Harbinge®
Xfire Name: nomates1234
Steam Name: Harbinge®
Discord Name: harbinger#7102
Yeah... this is for Halo: Combat Evolved ;)

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