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PostPosted: Mon Feb 20, 2012 6:10 pm 
®ealworld Founder Admin Core
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Event Horizon Session #32

See here: http://realworldce.com/viewtopic.php?f=21&t=1766
Map Suggestions: http://realworldce.com/viewtopic.php?f=30&t=1779


Session #32

Date: Monday, 20th February 2012
Time: 8.00pm - 9.00pm UK Time

Server: ® Event Horizon - RealworldCE.com
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:download: Connemara - Event Horizon Session #32 / 9.5 MB
Contents:
connemara


Connemara - http://realworldce.com/maps/connemara/ - http://hce.halomaps.org/index.cfm?fid=5060

Description: Description: Its a dark, smallish Map with Stock Weapons, fun for CTF, Slayer and King.

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PostPosted: Wed Feb 22, 2012 7:23 pm 
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Location: Bournemouth. United Kingdom
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Thank you to all Players who attended Event Horizon Session #32. :thumbs:

Connemara is best described as being reasonably fun to play, and which supports most Game Types, (apart from Race) but it's also one of those Maps which Players either Like or Dislike, and there seems to be no opinion in-between either. :o

Initially the Teleport System takes a bit of figuring out, but once understood then it's straight forwarded enough. Connemara will support 16 Players and is best played with at least 8 Players. Connemara is good Playing on Variants of Slayer, but unfortunately CTF is almost impossible to Cap owing to the layout of the Bases. Oddball is basically a waste of time, and Koth also isn't up to much. Juggernaught might have been best, but too many Players had lost interest in Playing the Map after almost 60 Minutes of CTF.

Personally I quite enjoy playing Connemara, but wouldn't rush to play it too often. :?

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PostPosted: Wed Feb 22, 2012 9:48 pm 
I'd rather have just stared at the pictures of the map than actually play on it. It was pretty bad.
Base designs were...interesting lol. The little yellow tubes that you could see through were a neat thing though. But the map was just...eh.

Event rate: 5/10 :down:


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PostPosted: Wed Feb 22, 2012 11:40 pm 
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Harbinge® wrote:
Initially the Teleport System takes a bit of figuring out, but once understood then it's straight forwarded enough.


I agree, after I got the teleport system down it was much easier to play. At first I would respond and be lost, I'd just look around for any enemy's and eventually die from a player I didn't see. Once I got the system down, every time I responded I knew my move. (I also fell off the map like 5 times, xD.)

The games that I did participate in was great, but overall I rate the map a good 7/10. Good games guys.
P.S: I want to 1v1 Bun for some reason. :pistols:

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PostPosted: Thu Feb 23, 2012 2:53 am 

Joined: Tue Mar 15, 2011 7:19 pm
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Sad i wasn't able to attend this one. :(

GrimReape® wrote:
P.S: I want to 1v1 Bun for some reason. :pistols:


:eh: . Dude, don't even think of asking for a 1vs1 with Bun. You will regret it later. :$

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PostPosted: Thu Feb 23, 2012 10:34 am 
«TG» Membe®

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I agree. Bun will end up wiping you from this existence. On a side-note she is passionate about the teaching of the rocket launcher.

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PostPosted: Thu Feb 23, 2012 12:14 pm 
®ealworld Founder Admin Core
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Stick to Topic Please :!:

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PostPosted: Fri Mar 09, 2012 1:27 am 
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Joined: Tue May 12, 2009 10:55 am
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This map was good fun on most gametypes, ctf was best in my opinion :), I dislike the bases on either end of map as always died like 5-10 times every game :o, silly place for giant chasms xD, teleport system was weird also got annoyed with it tbh lol, but wa fun anyway.

8/10 Session rating.


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